Physical (Unarmed)
Physical (Armed)
Holy (Restorative)
Holy (Offensive)
Dark
Non-Elemental
Fire
Ice
Thunder
Earth
Water
Aero
Debilitating
Enhancing
Mixed Elements
Open Elements
- Braver - Low level physical attack. (Can be performed armed)
- Hammerblow - Inflicts a single, powerful strike to the enemy, causing Wound damage. (May knock them out.)
- Final Heaven - A considerably more powerful version of Hammerblow. (May also inflict damage in the Chakra element of the user)
- Bloodfest - Similar to Omnislash, though it does not inflict Launch. (can be performed armed).
- Doom of the Living - A vicious and relentless series of physical attack (can be performed armed).
- Lion Heart - A powerful, multi-hit attack that begins with 'Launch' (can be performed armed).
- Different Beat - A multi-hit attack performed entirely on the ground.
- Hit and Run - A fast and vicious multi hit attack that doesn't give enemies time to counter.
- Feral Strike - A single, vicious physical attack.
- Sovereign Fist - Punchy Punchy.
Physical (Armed)
- Cross Slash - Low level physical attack (hits twice).
- Climhazzard - An armed, vicious attack whereby the user stabs/impales the enemy with their weapon and drags it upwards. (may inflict Launch)
- Omnislash - A high-level, multi-shot attack performed with a bladed weapon. (Inflicts Launch)
- Octaslash - An attack not unlike Omnislash that performs a total of 8 consecutive attacks.
- Rough Divide - A vicious, one-hit attack performed with a weapon. (May inflict launch or be augmented with the user's Chakra Element)
- Demon Slice - A spinning attack that hits the enemy multiple times. (May be augmented by Chakra Element)
- Sai - A single-slash attack that reduces the enemy's health to critical.
- Spiral Cut - Similar in appearance to Demon Slice, without the chance of Chakra Augmentation.
- Army of One - Omnislash style again.
- Cold Blood - Does it matter, Xigbar's having it anyway.
Holy (Restorative)
- Healing Wind - Fully cures entire party.
- Breath of the Earth - Cures allies of all negative status ailments.
- Pulse of Life - Fully cures all allies, replenishes their Chakra reserves and removes all negative status ailments.
- Great Gospel - Fully cures all allies, replenishes their Chakra and makes them temporarily invulnerable to damage.
- Clear Tranquil - Restores all HP of allies.
- Dance of Rapture - A dance that, when performed, cures all allies and removes status afflictions.
Holy (Offensive)
- All Creation - Hits the enemy with a single, intense and powerful beam of Holy Elemental magic.
- Shooting Star - A single, powerful blast of offensive Holy Elemental magic.
- White Whorl - A blast-and-explosion combination attack.
- Heaven's (Elysion's?) Wrath - An explosive offensive Holy elemental attack.
- Intercession - A Dance-like Holy Elemental Attack that may heal allies, idk.
- Resplendence - PRetty dance-ish Holy attack.
- Evanescence -Another pretty one. (Briiiing meeee tooo liiiiiiffe~~!)
- Luminescence - Obnoxiously powerful Holy Elemental attack. Pretty bright. Clue's in the name.
- Last Resort - Offensive multi-parted Holy Attack.
Dark
- Fulminating Darkness - An explosive Blast of untamed Dark magic.
- Black Hole - Obnoxiously powerful Dark attack. Shut up about Refia, Szayel. Shut up about Szayel rest of the known universe.
Non-Elemental
- Blade Beam - Fires a beam of non-elemental energy from a bladed weapon at the enemy. Feel like a 1990's Gundam with this nifty attack!
- Stardust Ray - Rains down multiple shots of Non-Elemental magic onto the enemy. Lamest name ever, tho.
- Fated Circle - A circular blast of powerful, Non-Elemental magic fired outwards from the user.
- Free Energy - Numerous and consecutive blasts of Non Elemental magic are unleashed on the enemy.
- Grand Lethal -The enemy is shot through with multiple shots of Non Elemental enemy fired in quick succession.
- Energy Rain - Multiple shots of non-elemental magic are called forth from the sky to rain down upon multiple enemies.
- Ruin Impendent - A blast of Non Elemental energy similar in form to Ruinga. Crazy powerful, though. Might use secondary elements if they have 'em.
Fire
- Big Shot - Fires a powerful Fireball at the enemy. Boom!
- Burning Rave - A powerful combination physical/magical attack. Hits multiple times. Glow sticks and The Prodigy optional.
- No Mercy - A vicious and relentless physical/Fire combination attack consisting of multiple slashes and blasts of Fire.
- Flame Cross - The user scores the battlefield in blistering flame and then forces it to explode upwards, damaging multiple enemies. (may hit for secondary earth damage)
- Tidal Flame - All enemies are struck with a relentless and blistering wave of fire.
- Pyroclasm - A ferocious and exceptionally powerful explosion of Fire elemental magic.
- Fires of War - A combination Fire and Physical attack.
- Flame Purge - Like a non-self sacrificing version of Axel's Explosion.
Ice
- Ice Strike - A vicious attack that bombards the enemy with icicle-like shards of ice, inflicting Ice Elemental damage as well as physical and wounding damage.
- Shatterheart - A vicious Ice attack. Who cares about description, it's Vexen's anyway.
- Whiteout - Obnoxiously powerful and relentless Ice Elemental attack. Also, all your pokemon fainted, so this happened.
Thunder
- Greased Lightning - Enhances speed of the user to faster than Demyx avoiding work and hits for both physical and Lightning damage. (Can be performed armed)
- Livewire - Unleashes Lightning Elemental magic, damaging the enemy heavily and healing the user and all Lightning Elemental party members. (Damages allies and imbues subsequent attacks with the element)
- Maelstrom's Bolt - An explosive Thunder Elemental attack. Obviously.
Earth
- Meteorain - Calls forth meteor-like chunks of Earth elemental magic to hit the enemy in a barrage.
- Earth Rave - Inflicts multiple hits to all enemy party members, hitting for Earth damage. Again, glow sticks optional.
- Landscaper - Calls forth an earthquake to damage all enemies (misses flying targets). Makes your garden look fabulous.
Water
- Tides of Fate - An exceptionally powerful Water element attack. (May cause status afflictions.)
- Torrent - Explosive Water Elemental attack.
Aero
- Finishing Touch - Summons a whirlwind to deal damage to the enemy. (Different terrains may affect the enemy in different ways, particularly rocky ground or sand.)
- Highwind - Inflicts massive Aero and Physical attack damage to all enemies.
- Shift Break - The user calls forth a swirling vortex of unrestrained Aero magic to cause massive damage to the enemy.
- Windburst - Explosive Aero Elemental attack.
- Highwind - Offensive Aero attack.
Debilitating
- Mindblow - Inflicts both Non-Elemental to the enemy and depletes their Chakra considerably. (May inflict Confusion)
- Seal Evil - Inflicts Paralysis, Silence and Stop on all enemies.
- Nightmare - Inflicts Dispel, Deprotect, Debrave, Deshell, Imperil, Slow, Daze and Pain on target.
- Gaze of the Void - Like Nightmare, only with magical and/or physical damage to follow it up.
Enhancing
- Fury Brand - Puts allies into a Limit Broken state, regardless of their build-method.
- (Planet) Protector - Bestows temporarily invulnerability on all allies.
- Lunatic High - Casts Haste on each party member, and bestows Bravery and Faith on the user.
- Howling Moon - Bestows Bravery, Haste and Berserk on the user. Awoooo~
Mixed Elements
- Angel Wing - The user is put into a berserk-like state for magic casting. Like Wring without the poison bullshit.
Open Elements
- Catastrophe - Inflicts multiple high-powered shots of Elemental magic.
- Blasting Zone - A powerful single-strike attack that bombards the enemy with a high powered shot of magic.
- Force Rain - A magical version of Energy Rain.
- Element of Treachery - Do as you please, lol, I just like the name. 8|
- Northswain's Glow - An offensive magic-based attack. Could be Ice, Holy or Non-Elemental. Manifests as pillars of light, not unlike Event Horizon.
- Cataclysm - Obnoxiously powerful attack, elemental in nature.
- Nature's Wrath - Vicious powerful traditional-element attack.